There are over 30,000 unique cards in Magic: The Gathering. But how many are truly unplayable in the Commander format? There's nothing wrong with powerful cards in Commander, but I'm obsessed with proving that "unplayable" cards are way more playable than you think. That's why I make videos that highlight overlooked and forgotten cards, and then show you how tight synergies and deck cohesion can overcome raw power and generic good-stuff in casual Commander. Because it's not about forcing "bad cards" into a deck. It's about finding the perfect home that can turn an underwhelming effect into an overwhelming advantage. --- Also, we give away a lot of cards on this channel. If you're interested in winning yourself some free packs, all you have to do is join our Patreon at the FREE membership tier (so that we can contact you when you win). All Patreon members are automatically entered to win any giveaway we do on YouTube.
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