Subscribers
21.6M
Videos
1.3K
1996 • The Pokémon Company
The Pokémon TCG mixes competitive play with one of the strongest collector markets in gaming. It has a massive presence on YouTube, TikTok, and in schoolyards worldwide. Digital play is supported via Pokémon TCG Live, and the game’s World Championships are some of the most prestigious in the TCG landscape.
The Pokémon TCG mixes competitive play with one of the strongest collector markets in gaming. It has a massive presence on YouTube, TikTok, and in schoolyards worldwide.
Top creators
6
Profiles on deck
24h pulse
6
Fresh video signal
7d signal
12
Broader ranked view
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Launch
1996
Publisher
The Pokémon Company
Category
Mainstream Global
Format
Physical / hybrid
Coverage Board
Creators
6
Resources
12
Timeline
6
Creator signal
Ranked by subscriber strength from channels already marked for this game.
Subscribers
21.6M
Videos
1.3K
Subscribers
7.7M
Videos
2.7K
Subscribers
7.2M
Videos
4.3K
Subscribers
3.6M
Videos
1.2K
Subscribers
3.3M
Videos
2.2K
Subscribers
3.2M
Videos
906
Fresh momentum
Fresh momentum from the creator pool already orbiting this game.



about 9 hours ago • 38K views


about 19 hours ago • 18.9K views

about 14 hours ago • 18.2K views
Broader signal
Broader signal across the same creator coverage, ranked by current views.










4 days ago • 1.1M views


4 days ago • 824K views
Supporting material
Official digital client for the Pokemon Trading Card Game.
Official Pokemon Trading Card Game destination for products, rules, and brand news.
Official mobile Pokemon card game app tied to the Pokemon TCG brand.
Large European marketplace for trading card games.
Timeline context
Historical beats stay visible, but they no longer crowd the core creator-video dossier.
1996
The Pokémon Trading Card Game releases in Japan, sparking massive collector interest
1997
Pokémon TCG explodes globally with North American release, becoming a cultural phenomenon
2016
Official Pokémon digital platform gains millions of players worldwide
2020
Pandemic drives explosion in digital CCG adoption as physical play becomes challenging